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Rules Expansion - D&D Hardcore Mode

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Why is D&D so easy these days? How can Game Masters compete with the slew of incredible abilities given to players as early as level 1? How do we craft a compelling game when it feels like players are given tools for every imaginable situation?

The answer is simple: we must remember that Hit Points are not a hero’s only resource. In fact, they’re arguably the least important resource in the game, seeing as a hero is 100% functional whether they have full HP or are down to their final one.

So why does almost every trap and monster in the game exclusively target a hero’s Hit Points? It’s like trying to take down a fully operational Death Star—it’ll never work. Instead, you can use these truly fiendish traps, curses, and monsters to whittle down each player’s resources, so when they step into the arena with the Big Bad, they’re in a position to feel true terror!

Rules Expansion - D&D Hardcore Mode

Rules Expansion - D&D Hardcore Mode

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